🔗 Share this article Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic TTRPG The intense world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to develop a tabletop RPG set within the series' apocalyptic landscape. The project was revealed, with a funding drive planned to launch in April of 2026. "This project aims to deliver the series' unique suspense, tactical intensity, and memorable setting to the table, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," states an official release. Launch products will include a starter set, core rulebooks, a GM screen, miniatures, and various premium versions. Exploring The Division's Apocalyptic World In this setting, a deadly virus known as Green Poison was released in NYC, sending the United States into turmoil. As the crisis escalates, civil order breaks down and violent factions emerge, turning the urban landscape into a warzone. To preserve law and order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the agents enter the story. Development on the game has been in progress for approximately three years, and it is reportedly finished. The upcoming Kickstarter campaign will function as a pre-launch sales platform to access a wider audience, specifically in North America. Production will start right after the fundraiser, with deliveries expected for the latter part of 2026. A Streamlined Tactical System: The GRIS System An early look at the system reveals it uses d10s predominantly through its new GRIS system, encouraging a streamlined and tactical approach. Players use skills or traits to assemble a handful of dice, typically between one and five d10s. Rather than summing the total, participants choose a single “resolution die” from the group. This dice is then compared against a target difficulty. Rolling a natural 10 triggers special effects, such as increased harm or boosted support. Combat Emphasize Tactical Placement and Situational Insight Fights stress positioning and environmental awareness, mirroring the video games. Elements like taking cover, height advantage, or line of sight directly influence success chances. This system seems built to reward teamwork and smart positioning over simple statistics. A Novel Health Mechanic The way injuries is managed adds a interesting narrative layer. Agents have a injury limit; taking heavy hits weakens their capabilities by lowering the number of d10s. At critical condition, an agent collapses, but they’re not unconscious. They may still move and take limited actions, simulating the last stand common to video game shooters. Any player in this state must consult a injury chart, risking lingering conditions like trauma or mobility-impairing wounds. A Ready-to-Play Scenario A free introductory rulebook will be released soon. It contains a ready-to-play introductory scenario called Ashes of Murray Hill. In this scenario, players spearhead the hunt for a missing medical team and work to stop an attack by the notorious Rikers gang, who have taken over that Manhattan district. More specifics and the complete product lineup are expected to be unveiled near the Kickstarter start date.